Seeing-Over-Walls Awesome Powa! Grants 50 bonus points to the tallest player in the room. -- WJR
Geoff Ryman Geoff Ryman spectrally appears and stands next to a player of your choice. That player is automatically disqualified from being the tallest player (bonus passes to next tallest, if applicable) but is also made immune to Death for the next two turns. --WJR
Transcendence Unexpectedly, you become a higher being of pure energy. Miss a turn to gather your resources, and then take two moves per turn. --WJR
Simpsons von Cataan Offer any other player a choice- either you take one of their cards at random, or they have to perform the rest of the game as a Simpsons character of your choice. --WJR
Musical Episode The player of your choice must sing or warble for the next turn. Everything they say must be sung, and they must also sing in the background. --WJR
Also Known As... Those who have multiple names that are not their own in electronic currency - be they Wiki Names, Live Journal or email handles - if they have less than four of them may move equivalent to the number of these names on their next turn. Persons of four or more names miss a turn on suspicion of being evil gestalts/spies/superbeings etc. --TL
Multiplicity May be played on three players of your choice. Of these three, any player who holds a total of three or more Oxford Sci-fi Society Committee or Officer positions gains 50 points for dedication to duty, but misses a turn through sheer confusion. --WJR
Out of your Minds The player with this card must do an impression of one of his or her adjacent players. If everyone else thinks it's convincing, that player earns 10 points for acting ability, which is more than can be said for anyone in 'Attack of the Cloned Actors' --TL
Fiendish Level Out of your Minds This can only be played if one or more players have achieved Transcendence. The player playing this card must do an impression of both his or her adjacent players simultaneously. If more than half the other players think it is convincing, then that player earns 60 points. --WJR
Colour Neighbourhood Any player visibly wearing three or more distinct colours (buttons and shoelaces not included) is required to pay a one card fine to the discard pile for causing the colour-co-ordination computer excess work. --WJR
Time Paradox History changes. All players except those with grounds to be mentally prepared for time disturbance (Tim, Physics graduates, Docsoc members) miss a turn. Slight alteration to the pattern means that everyone passes one of their cards (chosen blindly by the recipient) to the person on their immediate left. --WJR
Penguin Play this on a player of your choice. That player is now a penguin. There are no other effects. --WJR
Infinite Improbability Drive Everyone puts one of their cards into a hat (or other receptacle), the receptacle is shaken, and then everyone picks out a card at random. It may be their card, it may be someone else's... --TL
Vernor Vinge Technological advance increases at such an amazing rate that everyone gets to take a free card from the unused pile, going clockwise starting with the player who played the card. If all cards are taken before this is complete, then it is first come, first served in that clockwise order. -- WJR
Hamsterdance Played on any player. The recipient must dance like an animated hamster. Doing so to the approval of other players wins 10 points. -- WJR
Le Chat domestique et son Caractere Played on any player who has not had another 'impression' card served on them in the last two turns. The recipient must play the next three turns whilst adopting the mannerisms of a cat (in so far as is physically feasible). -- WJR
Space Race Miss the next two turns then vapourise up to five of any one opponent's cards from orbit. (Cards go to discard pile). -- WJR
Arthur Dent The player pronounces 'Where's the tea?' for the next two turns, but is rendered immune to Space Race and Death for those turns --TL
Death The player on whom this card is played 'dies' unless they are already immortal, or play a 'Resurrection' or 'Transcendence' card on themselves that turn. If they cannot or do not then they miss all turns until and unless another player plays 'Resurrection' or 'Zombie' on them. After two turns consecutively dead, a player's points are reduced to zero. -- WJR
Zombie Whoever plays this card can animate one dead player, bringing that player back into the game, but able to see that player's cards and direct them on how to play. The exception to this is 'Resurrection', which the zombie player may choose to play for him or herself, and which the zombie's master may not order the zombie to play or discard. If the game ends whilst a player is still a zombie then his or her points are given to the zombie's master before final totals are counted. -- WJR
Resurrection This card may be played on oneself, if one has been killed this turn, or is a zombie, or on another dead or zombie player at any time. This restores the player to ordinary human life (a dead Transcendent would return as human, losing all Transcendent powers and privileges), or frees them from being a zombie. -- WJR
Zool An unexpected plot twist moves all players into a different universe. Discard all cards, shuffle the discard pile, let each player then in clockwise turn take the number of cards he or she used to have from the shuffled discard pile, and then continue play. -- WJR
Trilogy Allows player to make two further free moves this turn. -- WJR
Fly, My Golden Condor If the player warbles "Aa-aa-aa-aah, maybe someday we will find, the cities of go-old!" and can subsequently name the three principle children of this classic cartoon, they gain ten points. -- WJR
Portmeiron Play this on any other player. That player is gassed and abducted to live in a surrealist Village. They miss a turn. -- WJR