/* Information about the current video settings. */
const SDL_VideoInfo* info = NULL;
int width = 0;
int height = 0;
int bpp = 0;
int flags = 0;
/* First, initialize SDL's video subsystem. */
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
/* Failed, exit. */
}
/* Let's get some video information. */
info = SDL_GetVideoInfo( );
if( !info ) {
/* This should probably never happen. */
}
/* Set width/height */
width = 640;
height = 480;
bpp = info->vfmt->BitsPerPixel;
/* Request GL attributes */
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
/* Set SDL to provide a FullScreen OpenGL window */
flags = SDL_OPENGL | SDL_FULLSCREEN;
/* Set the video mode */
if( SDL_SetVideoMode( width, height, bpp, flags ) == 0 ) {
/*
* This could happen for a variety of reasons,
* including DISPLAY not being set, the specified
* resolution not bbeing available, etc.
*/
fprintf( stderr, "Video mode set failed: %s\n",
}