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HUD/Interface : TEP Specs

The Heads-Up Display

How the player sees the world of TEP is obviously of paramount importance in the enjoyment of the game. The watchword of the TEP HUD is customizable. Whilst this means that it will be possible to make the HUD pretty much how you wish the game will come with many preset configurations which can be used and altered the player wishes.

The HUD will be based on a set of elements. Each element can be a 3d display, HUD display (such as damage status, incoming communications) or even cockpit artwork. Each of these elements will be movable and, where appropriate, resizable. Some elements will be movable in flight whereas others will be static and only moved via a configuration utility.

A typical setup might have the front view occupying the whole screen. On top of this is a semi-transparent window showing the turret view. Also on top of the display are a variety of HUD displays - weapon status displays, damage displays, incoming communication displays.

Elements don't necessarily have to be completely static:

Following is a list and explanation of various elements:

Other Ship Displays

Clearly, there are a lot of things which the player would like to know about but not when he's in the middle of combat, for example what cargo's he's carrying. Such information can take the form of elements, as above.